Doedre's Elixir. Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. on casters they are the hardest to generate. •. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. With 1 unique item and Slayer class you can. Please note that I Don't care about flask usage and I am ONLY concerned about the efficiency of the tree and the bleed dps/interaction with the gearset. Granted, though, the extra life leech and frenzy charge on kill can be useful, but getting 6% LL isn't really difficult with gear. Most discharge builds were of the CoC variety and didn't use frenzy charges anyway, so Inner Conviction is a buff to that. +1 to Minimum Power Charges. Per 1% Quality: Cursed Enemies have a 0. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . on attack builds for mapclear, frenzy charges are the easiest to generate. Blood Rage gives Frenzy Charges on Kill. 2 x Carnage Chieftain for Frenzy Charge generation and 1 x Host Chieftain for Power Charge generation (Use Desecrate, Hold 'A' , and select the correct corpse) If you farm Blight maps/Simulacrum you can use They of. Disciple of the Slaughter wheel is nearly as strong as Avatar of the Slaughter minus the +1 frenzy charge. It's one of the only ways you can apply -25% Exposure with Ancestral Bond, and you get Power + Frenzy Charges while doing it. AotC also gives 40% increased cast speed on top of the frenzy charge base. (20-25)% chance to lose a Frenzy Charge when you. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online • ZombieFerdinand . Third: Get a Chains of Emancipation. 05 additional nearby Enemy 0. There is also a crit node where the mastery gives some more triple damage in the duelist area, right before you drop down to the frenzy, jewel, and. This build utilizes two frenzy charge generators - Blood Rage, that will give you chance to gain a frenzy charge on kill and the Terminus Est unique sword that will generate 1 frenzy charge every time you deal a critical strike. Scour + Alch. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack Speed Well, you could try to make the on-kill frenzy charges into a consistent source of charge generation. 5% increased maximum Life. If you want to guarantee max charges you can use a self damaging item like Gluttony or Scold's Bridle and to really max it use a channeling skill. 22 votes, 12 comments. Supported Skills have 15% chance to Freeze. getting 20% duration allows you to be permanently up in power/frenzy charges. Path of Exile Wiki. (20-40)% increased Frenzy Charge Duration: 10% chance to gain a Frenzy Charge on Hit: 10% chance to gain a Frenzy Charge on Kill: You have Iron Reflexes. Go to the highest level zone you have access to. Level: 1–20. 5% more Attack Damage per Frenzy Charge. 584K subscribers in the pathofexile community. Doedre Darktongue knew the Way of the Thaumaturge. Buff grants +2% to all Elemental Resistances per Endurance Charge. 22 Path of Exile Build Guide. 6 = 0. That adds up to 25% chance to get a frenzy charge per hit. 5% increased Attack Damage This is a Support Gem. Lose all Frenzy, Endurance, and Power Charges when you Move. 75 sec Critical Strike Chance: 6. Otherwise its pretty much like a regular Totem Build. depends on build. Other obvious sources apply. Currently the best way I have of generating Frenzy Charges on a boss is by using Frenzy. strike" craft on quivers falls into the same category, but without degen part. that sucks ass, having to use frenzy. AotS gives no extra cast speed. 1. If you want flicker just to clear and swap for bosses then you could use the blood dance boots, but I'm not sure why you'd skip blood rage if you're doing that. 1. 1. Let us say we have a base attack speed of 1 per second. 1% additional Physical Damage Reduction per Frenzy Charge. Multistrike and Ancestral Call makes it so when you teleport into a pack of mobs and hit something, you also hit 2 enemies next to it, and multihit for a total of 6-9 hits before your Holy Nova even procs. °+2 from tree (you can get 3 actually) °+2 from malachai's loop. 4% increased Attack Speed per Frenzy Charge. No. 573K subscribers in the pathofexile community. 50 (T3, T4) 15% reduced Effect of your Marks. Requires Level 16. Generation type: Suffix (Id: 2) Req. The spell Discharge that consumes all your charges to do elemental damage. I have looked at the necromicon, but it doesn't even list the carnage specters. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. Assassin's Mark, +2. Stack as many sources of frenzy charge (and other charges if you need) on kill. ago. 23% chance to lose a frenzy charge on using a travel skill. Oro's Sacrifice looks much more in line with my play style. Content is available under Creative Commons Attribution-NonCommercial 3. Same issue with the body armor mod "10% chance to gain a frenzy charge on hit" I increased arrow count to 20 with Barrage Volley Fire and would never gain more than 1 charge per attack. Killing an enemy while this buff is active refreshes the buff duration, and can. yours is 778dps, while it can roll up to 833dps. 1. 400 (T3, T4) 50% reduced Frenzy Charge Duration. 12 sec * 60% reduced * 60% less = 1. If you get 40% Conversion that gets you to 100% Phys to Cold. Most discharge builds were of the CoC variety and didn't use frenzy charges anyway, so Inner Conviction is a buff to that. If you're able to generate power charges and Tulfall isn't a big DPS loss, it can be viable on heiro to take +1 power charge (so 5 max) which will make it very easy to sustain capped frenzy charges. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. 00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased. The frenzy charge generation was extremely useful. it works just like what "Carnage Chieftain" does in act2 to grants frenzy charges. There are also about a million different ways to get frenzy charges on kill, but you'd need a different skill to use against bosses. For ex, looking at Slavedriver's, you will see this line: 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy. Also it combos nicely with the Ahn's unique items. 2 Scaling per frenzy charge 5. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. Farrul's Fur gives max power and frenzy charges when you gain cats's stealth. Citer ce post. 5 Steal power charge 5. Intro. 5. If i remove the rings from my PoB im still well over 150M per discharge average which will 1 shot bosses and boss phases. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. Firstly when you look at the flicker strike gem you can see that the added damage efficiency is high => flicker builds love added damage to attack. Last bumped on Apr 14, 2021, 6:16:03 PM. Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. Aspect of the Cat can be modified by reduced/less duration modifiers. 1. It's really bad. That's because both have an initial generation chance of 20-90%(Oro's) or a crit based one (Terminus Est). Hello there! I've started leveling a Discharge-ignite (ish) Elementalist, and noticed that for some reason, I wont generate frenzy charges ; Both Endurance and Power charges are being generated. If no specific monster is targeted, one is picked at random. Multistrike is a poor choice if you just want to generate Frenzy Charges - Frenzy only generates one Charge per activation. <One Frenzy Charge mod and Two Power Charge Mods>. Vigilant Strike will work if you use weapon switch to melee weapon and gives the benefit of only spending 1 endurance charge and granting fortify. Using the syndicate mod "5% chance to gain frenzy charge on critical strikes", by having a high attack speed, high crit chance and a lot of arrows, we will have 100% frenzy up time against. This page was last edited on 3 February 2014, at 15:53. Frenzy charges increase your attack. Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments 20% increased Area of Effect per charge consumed. So we can have 10 power and frenzy charges. There are three types of charge every character can have, each corresponding to a different core attribute: Endurance Charges are associated with strength. Frenzy charge based discharge with Badge seems hard to pull off because the charge generation is so much worse. 0. - 15% movement speed. raider has free frenzy charge generation. 0: Atlas of Worlds Patch Notes-Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time. With Flicker Strike you want to be able to attack non-stop so you need to generate Frenzy Charges all the time. 300 (T3, T4) 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit. ago. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. Might need a bloodgrip later. 300 (T3, T4) -1 to Maximum Endurance Charges. I use spectres to generate power and frenzy charges. reReddit: Top posts of 2021. I'm not 100% sure so don't quote me on this, but based off of other mechanics I would assume you can only get 1 frenzy charge per attack per unique enemy. Frenzy is an active skill gem. Edit: Well, im looking at it now and 4 sockets and at least one skill point to grab keystone for 27% more damage dont look that juicy anymore. Frenzy generation and corpse explosions in one 30 kilpsz • Deadeye • 4 yr. The fact that the Totems can benefit from Fortify and Endurance Charge generation makes it viable. 49: 20: Precursor's Emblem Precursor's Emblem Sapphire Ring Requires Level 49 +(20-30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge. Start as Shadow and make sure to pick up the Mana Leech. 6 * 0. on Aug 22, 2022, 6:32:32 PM. Not sure how reliable keeping the frenzy charges up will be, but give it a go. 28. 8m Shaper DPS - NOT ACCOUNTING FOR THE NEW KEYSTONE PRECICE TECHNIQUE which is 40% more - High chance that the keystone ends up along the path taken edit - 16. so without the aspect of the cat in conjunction with farrul's fur your not going to generate frenzy's in a reasonable. I remember a kind of apes that can grants power charges to nearby allies in a certain video. (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges Greater than any blade, agility and intellect will be your. getting 20% duration allows you to be permanently up in power/frenzy charges. Oro's sacrifice flicker strike is one of mainstream builds though as it has topclass clearing speed of maps, but you may have trouble with. 3 Steal frenzy charge 5. (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons. You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. 3L probably all you need. Conduit is a keystone passive skill that shares charges with nearby party members only. Active skill gem. 1 Charge generation. new lioneyes fall location on right side, huge amount of crit, crit multi, dmg, culling and frenzy+power charge generation. Precursor's Emblem. ago. <One Frenzy Charge mod>. Get the charge mastery for extra damage per charge. Oh, and free onslaught too. Build Cost - High Budget: 50-100 div Power Charges: Playing with 10 power charges - Overcharge, Instability, Infused (Skill Tree), +3 Power Charge - Forbidden. CoronaLVR. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. Charged mines gives a 31% chance to generate a frenzy and power charge per mine detonation which is targeting an enemy. Power/frenzy charges for spectres. +1 to Minimum Frenzy Charges. Gain (1-3) Power Charges on use. GMP for Quality of Life. (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments General strategy is. Poacher's Mark gives another 5% chance to generate a frenzy charge on hit at 20% quality. In expedition, the big damage guys used +2 min frenzy on shields and +1 min frenzy on rings. The cooldown can be bypassed by expending a Frenzy Charge. Server: PC, Xbox One, PS4. 02% of Elemental Attack Damage leeched as Life Place into an item socket of the right colour to gain this skill. There is a wand base type (accumulator or something similar) that generates charges. Just a small tip for charge generation with summoners for Delve. +1 to Minimum Power Charges. yours is 778dps, while it can roll up to 833dps. The following active skill gems have stats related to power. Never received more than 1 frenzy charge per barrage attack. - Frenzy charges. Because frenzy charge generation is almost entirely based on "on kill," single target and getting charges going is a big pain. Can't remember exactly where those are spawned, but it's quite common and I'm pretty sure you can get them even before map. I havent personally played this one in ruthless, but it would be my next choice to try because of how much move speed and easy damage it gets from frenzy charges. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod,. • 5 yr. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). But try as he might to outrun the darkness, it was there, at every turn, waiting for him. Hold the "A" key to allow corpse targeting. Less Duration Support gives 60% less. 216 = 21. Power Charges are associated with intelligence. I opted for a rare influenced chest for more consistent Frenzy charge generation. Now you have him in your "desecrate pool". Link your Flicker Strike with: 4L: Multistrike+Melee Splash+Added Fire/Melee Phys on Full Life. As examples, Ice Bite gives flat cold damage per frenzy charge, Void Battery wands give spell damage per power charge, and Arn's Anguish belt converts endurance charges into a chance to deal triple damage. Frenzy Charges are associated with dexterity. Eternal Exploitation 10% increased Damage per Power Charge. But try as he might to outrun the darkness, it was there, at every turn, waiting for him. On top of regular Frenzy Charge bonuses, it gains an additional 5% More Damage and Attack Speed per Frenzy Charge, which can quickly add up if you. db to see where you can get frenzy move and see how others are doing it. Maybe use Blood Dance unique boots for flicker charge generation, and maybe the sword mastery that generates a frenzy charge when hitting a unique enemy. 250 (T2) 5% increased Attack Speed. Cant remember whats changed, it may be just some bug floting around when they made some changes to charges in general and it may just hapen sword whas broken in some way. 6L: Multistrike+Melee Splash+Added Fire+Melee Phys on Full Life+Faster Attacks/Crit Chance/Melee Physical. Currently running a Ancestral Warchief Focused Build. Spiritual successor to…Totems cannot gain frenzy or power charges even with Frenzy or PCoC. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. 1 Endurance charge on kill; 4. 19, Rage Vortex as one of the most popular builds has becoming much more interesting with the updates of Kaom’s Spirit Gloves. Path of Exile item and currency. 10. You can guarantee 3-ish hits (assuming your accuracy is decent) per use of the skill with Multistrike. From Path of Exile Wiki. 00 Seconds. Replaced the Spell Suppression mastery with "+1 Power Charge" notable, combined with the power charge buff in 3. Charging Offensive is a notable passive skill that grants increased attack damage and attack speed with channelling skills. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight. 25% increased Damage with Ailments per Frenzy Charge Deals (115-135)% of Base Attack Damage. ago. Gain (1-3). Red trail and Golden rule to generate frenzy. 25% chance to gain a frenzy charge on hit Then "curse effect" wouldn't apply. 3. Charged traps gives good power and frenzy charge generation and similar builds will use a badge of brotherhood to stack frenzies as well. ago. 20% reduced Effect of your Marks. 1. Resist All Elements per Endurance Charge: 15%. The following active skill gems have stats related to frenzy charges: The following active skill gems have. Path of Exile Wiki is a FANDOM Games Community. Requires Level 38. This can be increased by an additional 3 charges and roughly 3. 0: Skill Tree reworked: Impact and Overwhelm now only require 2 points to reach. Maybe use Blood Dance unique boots for flicker charge generation, and maybe the sword mastery that generates a frenzy charge when hitting a unique enemy. A ton of builds benefit from crit, frenzy charge generation, an extra curse, and good defensive stats lol. 6 Other means to gain charges 5. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. By default players can stack upto 3 Frenzy Charges, skill tree passive nodes need to be activated. + Reliable Frenzy Charge generation and sustain (Flicker Strike forever!) + 6K+ life by grabbing life on gear and following the skill tree + 90%+ ignite chance to ensure we generate Frenzy Charges every time we Flicker Strike (possibly 100% if you get chance to ignite on jewels)<One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod> History teaches humility. When you kill a mob with frenzy, you automatically cast discharge which consumes all your frenzy charges. It gives you all types of charges and enough self-damage to proc low-level cwdt where you can put curses, exposure and other utility skills. 4 Frenzy charge with other conditions 5. 3 Other effects per frenzy charge 5. It will allow us to get Endurance/Power/Frenzy charges from out warcries. Using blood rage with CI isn't as useful because you're never on low life. - 21% increased damage. - 4% more damage. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. Some of the most commonly used techniques to generate Frenzy Charges are the following: Modified 3 years, 9 months ago Viewed 15k times 3 Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on ideas to sustain Frenzy Charges for Flicker Strike. • 5 yr. Gain 1 Endurance Charge per 5 Power. It also grants a chance to gain endurance charges or frenzy charges when hit while channeling. 21, we only lose 30% increased critical chance. 20% increased Movement Speed. Press Vaal Haste once setup completed. As an int stacker you usually just grab a node which gives you 8% chance to gain endurance,power or frenzy charge on kill. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. You can roll up to +3% maximum cold resistance on chest and +2% maximum cold resistance on gloves with. 2 Maximum power charges 5 Unique items 5. Once Badge/HH have been acquired, we need to free room up for Blood Rage for frenzy charge generation, at this point we dont need the extra CWDT setup, we can drop it to make room for Blood Rage and that also lets us drop the 2nd WoC gem we have in our helm for Enlighten 3/4. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. 25% chance to grant a Power Charge when Hit. 6% chance to fail or 78. Carnage chieftain (frenzy) and Host chieftain (power). 5% base crit and charge gen at the cost of a curse and "Cursed enemies take 20% increased Extra Damage. 1. Losing Frenzy charges on hit. Supported Skills have 15% chance to Freeze. 1. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. No, it is possible to hit tails twice in a row. 1. Oro's sacrifice flicker strike is one of mainstream builds though as it has topclass clearing speed of maps, but you may have trouble with. Second: Annoint or get Charging Offensive. It's sucks that end charges aren't since they're kinda vital for up close melee builds. Getting all required items to maximize the charges is extremely unlikely but it is possible in theory. My 2c. 92 seconds. 5% more Attack Damage per Frenzy Charge. Raider's own charge generation and frenzy duration investment. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. °two rings with +1 minimum power charges on them. Frenzy is best paired with a large number of Frenzy Charges. 4. Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports any skill you use to hit enemies yourself. Description; 10 % increased Accuracy Rating per Frenzy Charge attack speed (6–8) to (12–13) Added Cold Damage per Frenzy Charge damage elemental cold (7–9) to (13–14) Fire Damage per Endurance Charge damage elemental fire (1–2) to (18–20) Lightning Damage per Power Charge damage elemental lightning You can apply an additional. Then I've been thinking about endurance charge gen (or frenzy). Right click to. This introduces a couple of benefits such as being able to use Frenzy as a trigger for Frenzy Charge generation (even on bosses). What you do is: calculate the chance of failure by multiplying the %. Every charge gives us: - 10% increased attack speed. Power Charge are associated with Intelligence. Frenzy Charges and Power Charges are both used as well, and are especially useful for beefy bosses, where full uptime of a Diamond Flask is not possible or guaranteed. 25% increased Damage with Ailments per Frenzy Charge Deals (115-135)% of Base Attack Damage. not gonna be a huge dps increase but it's an easy one and without it being 6L a quite. Increased Critical Strikes Support (ICSS) lvl 21 for +2% base and 90% increased crit can help. So 2 attacks per second X ~5% chance (assuming lvl 4 enhance and 23% quality) would take you like 30 seconds to get to 3 frenzy charges. 25% chance to grant a Power Charge when Hit. If its just for frenzy charges then all you need would be Frenzy- FA. Frenzy charge. From Path of Exile Wiki. To get your max power charges, you run 2 void batteries, occultist +1 power charge, and 3 power charge nodes on passive tree (I annoint the one +1 power charge on the right side of the tree, and path to the other 2). Most builds have a few mods that they can’t run. • 2 yr. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. If you open the XML of the build, you can search for "frenzy", and at least see items that generate them. You need 15 passives to get all that + another at least 5 for more frenzies. Enduring Cry (20/20) - Endurance Charge generation against bosses + Life regeneration boost on demand (Rage boost if running Kaom's Spirit). Default cap of 4 charges instead of 3. Can anyone help me with some mobs that give charges please. 6 Frenzy charges is 90-138; resulting in 159-241 damage; surpassing Added Cold. Badge of the Brotherhood. 3L probably all you need. 1. 0: Swapped Bane of Legends and Headsman in the skill tree position. Marikhen 6 years ago #11. gajaczek All Hail Kuduku • 7 yr. Also it combos nicely with the Ahn's unique items. When this mod was revealed for Endurance charges, people asked if it would mean infinite Discharge, but it was confirmed to not the be the case since Discharge needs to consume the charge in order to work, much like Flicker Strike needs to consume frenzies to bypass the cool down. The associated mods of the following notables have been drop-disabled. Path of Exile 2. Since we have Infinite Power, we will always get charges every time we shout. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Also spent the chaos on. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. Frenzy charges are one of the three charge types. 50 (T3, T4) 20% reduced Effect of your Marks. You can craft +1 pierce on the helmet, +1 from jewel cluster (+2 from two projectile clusters), +1 from quiver base. 80) seconds Grants (5-15)% increased Attack Speed Charges are counters that are represented as glowing orbs around the creature. 21, we only lose 30% increased critical chance. Quote this Post. This is just generically very strong. For ex, looking at Slavedriver's, you will see this line: 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy. (20-25)% chance to lose a Frenzy Charge. Multistrike is 3 hits per attack. . Level: 1: Effect: 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Frenzy Charge on Hit: Granted Buff Id: Aura Radius (if any), in 0. There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. This is typically how flicker is done today; start with a decent chance to generate a frenzy charge, and then multistrike to gain 3 chances to get your frenzy charge(s). 5% more Attack Damage per Frenzy ChargeLooking for useful specters that give charges. Eternal Bloodlust 10% increased Damage per Frenzy Charge. You gain a Power Charge on use You gain a Frenzy Charge on use You gain an Endurance Charge on use (120-150)% increased Charges used. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. On my CI ethereal knives witch I've been using poachers mark to generate the frenzy charges, it also gives you double flask charges which can be pretty useful. Cursed enemies have a 100% chance to grant a Power Charge when slain. So Ice Bite's break-even has fallen from 7 [Below 7 for lower damage; above for higher roll] to below 6 Frenzy charges. It's one of the only ways you can apply -25% Exposure with Ancestral Bond, and you get Power + Frenzy Charges while doing it. You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other. Badge of the Brotherhood sets max frenzy charges to max power chargers. For 3 hits the chance will be: 0. Currently raider is the worst class due to design: all the effects and synergies are temporal and depend on you having certain buffs (phasing/frenzy charges/onslaught). Ghost Dance and Escape Artist synergize well with the fact that we blind everything, and push us into going evade/dodge as our primary defense. Anyway, didn't give much thought to what the notables should be but here's what I thought of: Small Cluster Jewel (1): Endurance Charge Duration. You can only have one Mark at a time. °+3 basic pow charges. Divergent Mark On Hit Support - automates the casting of Sniper's Mark at the expense of a considerable trigger mana cost.